In-Game Advertising Market By Type (Dynamic In-Game Advertising (aka DIGA), Static In-Game Advertising, Advergames), By Application (Mobile Phone, PC, Others), and By Region - Overall In-depth Analysis, Global Market Share, Top Trends, Professional & Technical Industry Insights 2024 - 2030

Technology & Media Syndicate Market Research Pages: 127 Report ID: 14723

Key Industry Insights

This report is a broad review that includes a detailed overview of the in-game advertising industry. The report explains type of in-game advertising and application in different verticals of the market with regard to various countries and key regions. The analysis has listed and evaluated all the key players in the global in-game advertising market and compared them on the basis of different metrics such as annual sales shipments volume, historical growth rates, market revenue, and marketing strategies. On the basis of all these findings, the global in-game advertising industry study report proposes strategic plans to improve market positions for existing market participants.

In addition, the study also recommends business penetration plans for potential entrants to the business. Furthermore, the in-game advertising industry study report has listed the main manufacturers and distributors operating in all the major regions. It is expected that this research and data will enable industry players to improve their networks of market penetration and broaden their geographical scope.

In 2024, the worldwide in-game advertising market demand was registered at XX (USD Million) and is predicted to reach XX (USD Million) at a CAGR of XX% by 2030. In terms of volume shipments, the global in-game advertising market stood at XX (Units/Tons) in 2024 and would cross around XX (Units/Tons) by end of forecast period.

In-Game Advertising Market Strategic Analysis

The main objective of strategic market analysis is to help organizations of all sizes make business decisions specifically related to strategy and help them decide which areas they need to improve and which are already performing well.

To be able to do any type of accurate strategic analysis, a business must consider different methods. Various analytical methods such as Porter’s Five Forces Analysis, SWOT Analysis, PESTLE Analysis, Player Positioning Analysis, Market Share Analysis, and Value Chain Analysis have been used to analyze the market in the in-game advertising research report.

These assessments assist users of the report to analyze the in-game advertising market on the basis of different metrics, such as switching costs, economies of scale, current sales networks, brand loyalty, capital investments, production rights and patents, regulatory legislation, promotional effects, and customer preferences. This characterized data is anticipated to help the industry stakeholders in the decision-making process.

In-Game Advertising Market Key Trends Analysis

The key factors influencing the growth of the in-game advertising market have been examined in the report study. Driving factors that have a positive influence on demand for in-game advertising and restraining factors that impede the development of the in-game advertising market are addressed in depth, along with their effects on the in-game advertising global market.

Further, in the report, the trends which influence the market and affect the growth of the market are described and discussed in detail. Moreover, other qualitative considerations are included in the report, such as operating risks and major obstacles encountered by players in the marketplace.

In-Game Advertising Market Key Segment Analysis

The report study delivers a critical assessment on the in-game advertising by segmenting the total addressable market based on type, application, and region. All the segments & categories of the in-game advertising market have been evaluated based on present and future trends. The data for the market and its segments & categories are provided from 2018 to 2030. The report has identified the crucial segments & categories offering the most to the total addressable market growth in terms of revenue as well as the factors advancing their development.

Based on Type, the global in-game advertising market is divided into Dynamic In-Game Advertising (aka DIGA), Static In-Game Advertising, Advergames. Detailed quantitative and qualitative analysis of type segment will be given in the report for 2018 to 2030.

Based on Application, the market is further segmented into Mobile Phone, PC, Others. Numerous potential factors and opportunities influencing the various segments are analyzed and incorporated in the study report.

In-Game Advertising Market Regional Trends Analysis

On the basis of region, the market is categorized into North America, Latin America, Asia Pacific, Europe, and the Middle East & Africa. The major corporations holding leading market shares in the global in-game advertising market are evaluated after considering their product & services revenue, market sales & shares, business plans, recent innovations, and growth rates.

The report has analyzed both developed & developing regions considered for research of the global in-game advertising market. The Regional Analysis section gives a comprehensive review of the industry from various countries and regions to help players plan effective expansion strategies.

In-Game Advertising Market Size by Region

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In-Game Advertising Market Player’s Analysis

In finalizing their position in the in-game advertising market player positioning, recent events for these firms, such as new solution/product releases, marketing projects, R&D, partnerships, mergers & acquisitions (M&A), regional expansions, and technical innovations, are considered. For all the key stakeholders of the in-game advertising market value chain and technology ecosystem, the information provided in the in-game advertising market research report is expected to be beneficial.

This report also provides valuable suggestions for established and new players around the world. Furthermore, the research report includes a precise analysis of business strategy for the growth of the key market players.

The report study offers an outline of the company market shares to provide a broader summary of the major players in the in-game advertising market. Some of the leading players profiled in the global in-game advertising market are Motive Interative, RapidFire, Double Fusion, Engage Advertising, Giftgaming, Electronic Arts, Google Adscape Media, Media Spike, Playwire Media, among others.

Scope of the report

Attribute Details
Base year for estimation 2023
Actual estimates/Historical data 2018 - 2022
Forecast period 2024 - 2030
Market representation Revenue in USD Million & CAGR from 2024 to 2030
Regional scope North America, Europe, Asia Pacific, Central & South America, and MEA
Country scope U.S., Germany, U.K., Italy, China, Japan, Brazil
Report coverage       Revenue forecast, company share, competitive landscape, growth factors and trends
Free customization scope (equivalent to 5 analyst working days) If you need specific information, which is not currently within the scope of the report, we will provide it to you as a part of customization

 

Significant Highlights of the In-Game Advertising Market Research Report:

  • The report considers all the recent major developments and helps users of the report with recent industry updates
  • The study report will help industry decision-makers to assist in the decision-making process
  • The study reports render a comprehensive aspect at the global in-game advertising industry
  • Key trends shaping the global in-game advertising market
  • Historical and forecast size of the in-game advertising market in terms of Revenue (USD Million)
  • Consumer preference trends and Current industry growth
  • It not only examines the global in-game advertising market but provides key actionable insights to its stakeholders
  • The study includes data on the changing market dynamics, current and future market trends, market statistics, and more.
  • An in-depth analysis of macroeconomic and microeconomic factors affecting the global in-game advertising market is included in the report
  • Suggestions for current players and novel market entrants working in the market space
  • Analysis of niche and potential segments (type, application, and regions/countries) predicted to observed promising growth
  • Key player positioning analysis and Competitive Landscape of the global in-game advertising market
  • Key products and solution offerings by main players and business strategies adopted
  • Major challenges encountered by operating players in the industry
  • Analysis of major risks associated with the market operations

The Key Audiences for In-Game Advertising Market Report:

  • Consulting Firms & Research Institutes
  • Industry Leaders & Companies aims to enter the in-game advertising market
  • Universities and Student
  • Service Providers, Product Providers, Solution Providers, and other players in the in-game advertising market
  • Government Bodies and Associated Private Firms
  • Individuals interested to learn about in-game advertising market

The report segment of the global in-game advertising market as follows:

Global In-Game Advertising Market: By Type

  • Dynamic In-Game Advertising (aka DIGA)
  • Static In-Game Advertising
  • Advergames

Global In-Game Advertising Market: By Application

  • Mobile Phone
  • PC
  • Others

Global In-Game Advertising Market: By Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China 
    • Japan
    • India
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East and Africa
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Frequently Asked Questions

These players adopted different strategies so as to hold major market share in this market. Some of the major players in In-Game Advertising industry includes.

  • Motive Interative
  • RapidFire
  • Double Fusion
  • Engage Advertising
  • Giftgaming
  • Electronic Arts
  • Google Adscape Media
  • Media Spike
  • Playwire Media

Based on the In-Game Advertising market analysis, North America is predicted to held the highest share in the In-Game Advertising market during the forecast period.

The statistical data of the top market players of In-Game Advertising industry can be obtained from the company profile section specified in the report. This section incorporates analysis of top player’s operating in the In-Game Advertising industry as well as their last five-year revenue, segmental revenue, product offerings, key strategies adopted, and geographical revenue produced.

The study offers a decisive view on the In-Game Advertising by segmenting the market based on Type, Application, and region.

The report gives a nitty-gritty assessment of the market by featuring data on various viewpoints that incorporate drivers, restraints, opportunities, and threats. This data can assist stakeholders in making suitable decisions before investing.

The sample for In-Game Advertising market report can be received on-demand from the website as and when required.Direct call services or 24*7 chat support are provided to procure the sample report.

  1. Preface
    1. Report Description and Scope
    2. Research Scope
    3. Research Methodology
      1. Market Research Process
      2. Market Research Methodology
  2. Executive Summary
    1. In-Game Advertising Market, 2018-2030 (USD Million)
    2. In-Game Advertising Market: Snapshot
  3. In-Game Advertising - Industry Analysis
    1. In-Game Advertising: Market Dynamics
    2. Market Drivers
      1. Driver 1
      2. Driver 2
    3. Restraints
      1. Restraint 1
      2. Restraint 2
    4. Opportunity
      1. Government funding and support
    5. Porter’s Five Forces Analysis
    6. Market Attractiveness Analysis
      1. Market attractiveness analysis By Type
      2. Market attractiveness analysis By Application
      3. Market attractiveness analysis by Region
  4. In-Game Advertising Market - Competitive Landscape
    1. Company market share analysis
      1. Global In-Game Advertising Market: company market share, 2019
    2. Strategic development
      1. Acquisitions & mergers
      2. New Product launches
      3. Agreements, partnerships, collaborations and joint ventures
      4. Research and development and Regional expansion
    3. Price trend analysis
  5. Global In-Game Advertising Market -Type Analysis
    1. Global In-Game Advertising Market overview: By Type
      1. Global In-Game Advertising Market share, By Type,2019 and 2026
    2. Dynamic In-Game Advertising (aka DIGA)
      1. Global In-Game Advertising Market by Dynamic In-Game Advertising (aka DIGA), 2018-2030 (USD Million)
    3. Static In-Game Advertising
      1. Global In-Game Advertising Market by Static In-Game Advertising, 2018-2030 (USD Million)
    4. Advergames
      1. Global In-Game Advertising Market by Advergames, 2018-2030 (USD Million)
  6. Global In-Game Advertising Market -Application Analysis
    1. Global In-Game Advertising Market overview: By Application
      1. Global In-Game Advertising Market share, By Application,2019 and 2026
    2. Mobile Phone
      1. Global In-Game Advertising Market by Mobile Phone, 2018-2030 (USD Million)
    3. PC
      1. Global In-Game Advertising Market by PC, 2018-2030 (USD Million)
    4. Others
      1. Global In-Game Advertising Market by Others, 2018-2030 (USD Million)
  7. Global In-Game Advertising Market - Regional Analysis
    1. Global In-Game Advertising Market overview: by Region
      1. Global In-Game Advertising Market share, by Region, 2019 and 2026
    2. North America
      1. North America In-Game Advertising Market, 2018-2030 (USD Million)
      1. North America In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      1. North America In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      1. U.S. In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      2. U.S. In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      3. Canada In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      4. Canada In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      5. Mexico In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      6. Mexico In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
    3. Europe
      1. Europe In-Game Advertising Market, 2018-2030 (USD Million)
      1. Europe In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      1. Europe In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      1. UK In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      2. UK In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      3. Germany In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      4. Germany In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      5. France In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      6. France In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      7. Italy In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      8. Italy In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      9. Spain In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      10. Spain In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      11. Netherlands In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      12. Netherlands In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      13. Rest of Europe In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      14. Rest of Europe In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
    4. Asia Pacific
      1. Asia Pacific In-Game Advertising Market, 2018-2030 (USD Million)
      1. Asia Pacific In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      1. Asia Pacific In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      1. China In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      2. China In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      3. Japan In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      4. Japan In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      5. India In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      6. India In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      7. Australia In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      8. Australia In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      9. South East Asia In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      10. South East Asia In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      11. South Korea In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      12. South Korea In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      13. Rest of Asia Pacific In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      14. Rest of Asia Pacific In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
    5. Latin America
      1. Latin America In-Game Advertising Market, 2018-2030 (USD Million)
      1. Latin America In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      1. Latin America In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      1. Brazil In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      2. Brazil In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      3. Argentina In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      4. Argentina In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      5. Chile In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      6. Chile In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      7. Rest of Latin America In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      8. Rest of Latin America In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
    6. Middle East & Africa
      1. Middle East & Africa In-Game Advertising Market, 2018-2030 (USD Million)
      1. Middle East & Africa In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      1. Middle East & Africa In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      1. GCC Countries In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      2. GCC Countries In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      3. Nigeria In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      4. Nigeria In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      5. South Africa In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      6. South Africa In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
      7. Rest of Middle East & Africa In-Game Advertising Market revenue, By Type, 2018-2030 (USD Million)
      8. Rest of Middle East & Africa In-Game Advertising Market revenue, By Application, 2018-2030 (USD Million)
  8. Company Profiles
    1. Motive Interative
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    2. RapidFire
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    3. Double Fusion
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    4. Engage Advertising
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    5. Giftgaming
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    6. Electronic Arts
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    7. Google Adscape Media
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    8. Media Spike
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    9. Playwire Media
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments

 

List of Figures

  1. Market research process
  2. Market research methodology
  3. Global In-Game Advertising Market, 2018-2030 (USD Million)
  4. Porter’s Five Forces Analysis
  5. Global In-Game Advertising Market attractiveness, By Type
  6. Global In-Game Advertising Market attractiveness, By Application
  7. Global In-Game Advertising market share, By Type, 2019 and 2026
  8. Global In-Game Advertising Market by Dynamic In-Game Advertising (aka DIGA), 2018-2030 (USD Million)
  9. Global In-Game Advertising Market by Static In-Game Advertising, 2018-2030 (USD Million)
  10. Global In-Game Advertising Market by Advergames, 2018-2030 (USD Million)
  11. Global In-Game Advertising market share, By Application, 2019 and 2026
  12. Global In-Game Advertising Market by Mobile Phone, 2018-2030 (USD Million)
  13. Global In-Game Advertising Market by PC, 2018-2030 (USD Million)
  14. Global In-Game Advertising Market by Others, 2018-2030 (USD Million)
  15. Global In-Game Advertising Market share, by Region, 2019 and 2026
  16. North America In-Game Advertising Market, 2018-2030 (USD Million)
  17. Europe In-Game Advertising Market, 2018-2030 (USD Million)
  18. Asia Pacific In-Game Advertising Market, 2018-2030 (USD Million)
  19. Latin America In-Game Advertising Market, 2018-2030 (USD Million)
  20. Middle East & Africa In-Game Advertising Market, 2018-2030 (USD Million)

 

List of Tables

  1. Global In-Game Advertising Market: snapshot
  2. Drivers of the In-Game Advertising Market: impact analysis
  3. Restraints of the In-Game Advertising Market: impact analysis
  4. North America In-Game Advertising Market revenue, By Type,2018-2030 (USD Million)
  5. North America In-Game Advertising Market revenue, By Application,2018-2030 (USD Million)
  6. Europe In-Game Advertising Market revenue, By Type,2018-2030 (USD Million)
  7. Europe In-Game Advertising Market revenue, By Application,2018-2030 (USD Million)
  8. Asia Pacific In-Game Advertising Market revenue, By Type,2018-2030 (USD Million)
  9. Asia Pacific In-Game Advertising Market revenue, By Application,2018-2030 (USD Million)
  10. Latin America In-Game Advertising Market revenue, By Type,2018-2030 (USD Million)
  11. Latin America In-Game Advertising Market revenue, By Application,2018-2030 (USD Million)
  12. Middle East & Africa In-Game Advertising Market revenue, By Type,2018-2030 (USD Million)
  13. Middle East & Africa In-Game Advertising Market revenue, By Application,2018-2030 (USD Million)
  • Motive Interative
  • RapidFire
  • Double Fusion
  • Engage Advertising
  • Giftgaming
  • Electronic Arts
  • Google Adscape Media
  • Media Spike
  • Playwire Media

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An Overview on Research Methodology used at Syndicate Market Research:

1.1 Research Methodology

The process of market research at Syndicate Market Research is an iterative in nature and usually follows following path. Information from secondary is used to build data models, further the results obtained from data models are validated from primary participants. Then cycle repeats where, according to inputs from primary participants, additional secondary research is done and new information is again incorporated into data model. The process continues till desired level of information is not generated.

To calculate the market size, the report considers the revenue generated from the sales of the market providers. The revenue generated from the sales of market is calculated through primary and secondary research. The key players operating in the market across the globe are identified through secondary research and a corresponding detailed analysis of the top vendors in the market is done. The market size calculation also includes clinical trial phase segmentation determined using secondary sources and verified through primary sources.

1.2 Secondary Research

The secondary research sources that are typically referred to include, but are not limited to:

  • Company websites, annual reports, financial reports, broker reports, investor presentations and SEC filings
  • Internal and external proprietary databases, relevant patent and regulatory databases
  • National government documents, statistical databases and market reports
  • News articles, press releases and web-casts specific to the companies operating in the market

The sources for secondary research includes but is not limited to: Factiva, Hoovers and Statista

1.3 Primary Research

We conduct primary interviews on an ongoing basis with industry participants and commentators in order to validate data and analysis. A typical research interview fulfills the following functions:

  • It provides first-hand information on the market size, market trends, growth trends, competitive landscape, future outlook etc.
  • Helps in validating and strengthening the secondary research findings
  • Further develops the analysis team’s expertise and market understanding
  • Primary research involves E-mail interactions, telephonic interviews as well as face-to-face interviews for each market, category, segment and sub-segment across geographies

The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: CEOs, VPs, marketing/ clinical trial phase managers, market intelligence managers and national sales managers
  • Purchasing managers, technical personnel, distributors and resellers
  • Outside experts: Investment bankers, valuation experts, research analysts specializing in specific markets
  • Key opinion leaders specializing in different areas corresponding to different industry end users

1.4 Models

Where no hard data is available, we use modeling and estimates in order to produce comprehensive data sets. A rigorous methodology is adopted in which the available hard data is cross referenced with the following data types to produce estimates:

  • Demographic data: Population split by segment
  • Macro-economic indicators: GDP, etc.
  • Industry indicators: Expenditure, infrastructure, sector growth and facilities.

Data is then cross checked by the expert panel.

1.4.1 Company Share Analysis Model

Company share analysis is used to derive the size of global market. As well as study of revenues of companies for last three to five years also provide the base for forecasting the market size and its growth rate. This model is built in following steps:

1.4.2 Revenue Based Modeling

Revenue based models can be built in two ways - Top-Down or Bottom-Up irrespective of industry. Market size estimated from company share analysis acts as a validation point for bottom-up approach where as it acts as starting point for top-down approach.

1.5 Research Limitations

Inflation is not a part of pricing in this report. Prices of the products and its derivatives vary in each region and hence similar revenue ratio does not follow for each individual region. The same price for each type has been taken into account while estimating and forecasting market revenue on a global basis. Regional average price has been considered while breaking down this market by end user in each region.

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