Tabletop Gaming Market By Product Type (Detective Gaming, Strategy Gaming, Theme Gaming, War Gaming, Others), By Applications (Childern, Adults, Family, Party), and By Region - Overall In-depth Analysis, Global Market Share, Top Trends, Professional & Technical Industry Insights 2024 - 2030

Consumer Goods & Retailing Syndicate Market Research Pages: 130 Report ID: 8784

Report Description

This report is a comprehensive study providing a detailed analysis of the tabletop gaming market. The report defines the product type of tabletop gaming along with its applications in various industry verticals with reference to various regions and major countries. Further, the study has identified and studied all the major players operating in the global tabletop gaming market space and equated based on various parameters such as market revenue, annual sales volume, historical growth rate, and business strategies. Based on all these insights, the global tabletop gaming market report recommends a business strategy for the current market participants to strengthen their market positions. Moreover, the report also suggests a market entry strategy for the new market entrants.

Furthermore, the tabletop gaming market report has also identified the major vendors and distributors operating in all the major regions. This analysis and data is expected to help the market players to strengthen their market distribution channels and expand their geographical reach.

Tabletop Gaming Market Strategic Analysis 

The tabletop gaming market report has analyzed the market using various marketing tools such as Porter’s Five Forces Analysis, player positioning analysis, SWOT analysis, market share analysis, and value chain analysis. In Porter’s Five Forces analysis, the market dynamics and factors such as the threat of substitute for tabletop gaming, threat of new entrants in the tabletop gaming market, bargaining power of buyers, bargaining power of suppliers to tabletop gaming providing companies, and internal rivalry among the tabletop gaming providers are analyzed to provide the readers of the report with a detailed view of the market current dynamics.

This analysis helps the users of the report to evaluate the tabletop gaming market based on various parameters such as economies of scale, switching costs, brand loyalty, existing distribution channels, capital investments, manufacturing rights & patents, government regulations, the impact of advertisements, and impact of consumer’s preferences. This all summarized data is anticipated to help the key decision-makers of the industry in the decision-making process. Further, this analysis also answers the imperative question for new entrants to enter the tabletop gaming market or not.

Tabletop Gaming Market Key Trends Analysis

The report has analyzed the major factors which are impacting the growth of tabletop gaming market. Driving factors that are positively impacting the demand for tabletop gaming and restraining factors that are hindering the growth of tabletop gaming market are discussed in detail along with their impacts on the global tabletop gaming market. Further, the trends which are shaping the market and impacting the growth of the market are identified and discussed in detail in the reported study. Moreover, other qualitative factors such as risks associated with the operations and major challenges faced by the players in the market space are included in the report.

Tabletop Gaming Market Key Segment Analysis

The study provides a decisive view on the tabletop gaming by segmenting the market based on product type, applications, and region. All the segments of the tabletop gaming market have been analyzed based on present and future trends. The data for the market and its segments are forecast for 2024 to 2030. The report has identified the segments contributing most to the overall market growth in terms of revenue along with the factors boosting their growth.

Based on product type, the global tabletop gaming market is segmented into Detective Gaming, Strategy Gaming, Theme Gaming, War Gaming, Others. Detailed qualitative as well as quantitative product type segment analysis will be provided in the report for 2018 to 2030.

Based on applications market is segmented into Childern, Adults, Family, Party. Various potential opportunities and factors affecting the different applications are analyzed and included in the report study.

Tabletop Gaming Market Regional Trends and Market Player’s Analysis

Regionally, the market is divided into North America, Europe, Asia Pacific, Latin America and Middle East and Africa. Wherein, North America dominated the global tabletop gaming market in 2023. Over the forecast period, the Asia Pacific region is anticipated to witness the highest CAGR for the tabletop gaming market. 

Tabletop Gaming Market Size By Region

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Major companies holding significant market shares in the global tabletop gaming market are analyzed considering their market revenue, market shares, business strategies, recent developments, and growth rates. Recent events for these companies such as new solution/product launches, research initiatives, acquisitions, geographical expansions, and technological advancements are considered in finalizing their position in the tabletop gaming market player positioning. The information provided in the tabletop gaming market research study is expected to be helpful for all the key stakeholders of the tabletop gaming value chain and technology ecosystem.

The report provides company market share analysis in order to give a broader overview of the key players in the tabletop gaming market. Major players in the global tabletop gaming market are Alderac Entertainment Group, Arcane Wonders, Asmodee, Blue Orange Games, Days of Wonder, Decipher Inc., Fantasy Flight Games, G3, Gamelyn Games, Games Workshop, Grey Gnome Games, IELLO, Kenzer & Company, Mayfair Games, North Star Games, among others.

Scope of the report

Report Scope Details
Base Year: 2023 Historical Data for: 2018 to 2022
Forecast Period: 2024 to 2030 Pages: 130
Market representation Revenue in USD Million & CAGR from 2024 to 2030
Geographies covered: USA, Canada, Mexico, Brazil, Argentina, U.K., Germany, Italy, France, Spain, China, Japan, India, Australia, Saudi Arabia, Qatar, UAE, South Africa, etc.
Segments covered: Product Type, and Applications
Companies covered: Alderac Entertainment Group, Arcane Wonders, Asmodee, Blue Orange Games, Days of Wonder, Decipher Inc., Fantasy Flight Games, G3, Gamelyn Games, Games Workshop, Grey Gnome Games, IELLO, Kenzer & Company, Mayfair Games, North Star Games
Report coverage Revenue forecast, company share, competitive landscape, growth factors and trends
Free customization scope (equivalent to 5 analyst working days) If you need specific information, which is not currently within the scope of the report, we will provide it to you as a part of customization

Major Highlights of the Tabletop Gaming Market report study:

  • A detailed look at the global tabletop gaming Industry
  • The report analyzes the global tabletop gaming market and provides its stakeholders with significant actionable insights
  • The report has considered all the major developments in the recent past, helping the users of the report with recent industry updates
  • The report study is expected to help the key decision-makers in the industry to assist them in the decision-making process
  • The study includes data on market intelligence, changing market dynamics, current and expected market trends, etc.
  • The report comprises an in-depth analysis of macroeconomic and microeconomic factors affecting the global tabletop gaming market
  • Market Ecosystem and adoption across market regions
  • Major trends shaping the global tabletop gaming market
  • Historical and forecast size of the tabletop gaming market in terms of Revenue (USD Million) 
  • Recent industry development and consumer preference trends
  • Competitive Landscape and player positioning analysis for the global tabletop gaming market
  • Key products and solution offerings by major players and business strategies adopted
  • Recommendations for new market entrants and current players operating in the market space 
  • Analysis of niche and potential segments (product type, applications, and regions/countries) anticipated to observed promising growth 
  • Key challenges faced by operating players in the market space
  • Analysis of major risks associated with the market operations 

The report segment of the global tabletop gaming market as follows:

Global Tabletop Gaming Market: By Product Type

  • Detective Gaming
  • Strategy Gaming
  • Theme Gaming
  • War Gaming
  • Others
Global Tabletop Gaming Market: By Applications
  • Childern
  • Adults
  • Family
  • Party
Global Tabletop Gaming Market: By Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China 
    • Japan
    • India
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East and Africa
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

The report study is drafted to provide actionable insights to the following mentioned audience:

  1. Research Institutes, consulting firm
  2. Companies aspire to enter the tabletop gaming market
  3. Student and universities 
  4. Solution Providers, product providers, service providers, and other players in the tabletop gaming market space
  5. Associated private firms and government bodies
  6. Individual who want to learn about tabletop gaming market 

Frequently Asked Questions

These players adopted different strategies so as to hold major market share in this market. Some of the major players in Tabletop Gaming industry includes.

  • Alderac Entertainment Group
  • Arcane Wonders
  • Asmodee
  • Blue Orange Games
  • Days of Wonder
  • Decipher Inc.
  • Fantasy Flight Games
  • G3
  • Gamelyn Games
  • Games Workshop
  • Grey Gnome Games
  • IELLO
  • Kenzer & Company
  • Mayfair Games
  • North Star Games

Based on the Tabletop Gaming market analysis, North America is predicted to held the highest share in the Tabletop Gaming market during the forecast period.

The statistical data of the top market players of Tabletop Gaming industry can be obtained from the company profile section specified in the report. This section incorporates analysis of top player’s operating in the Tabletop Gaming industry as well as their last five-year revenue, segmental revenue, product offerings, key strategies adopted, and geographical revenue produced.

The study offers a decisive view on the Tabletop Gaming by segmenting the market based on Product Type, Applications, and region.

The report gives a nitty-gritty assessment of the market by featuring data on various viewpoints that incorporate drivers, restraints, opportunities, and threats. This data can assist stakeholders in making suitable decisions before investing.

The sample for Tabletop Gaming market report can be received on-demand from the website as and when required.Direct call services or 24*7 chat support are provided to procure the sample report.

  1. Preface
    1. Report Description and Scope
    2. Research Scope
    3. Research Methodology
      1. Market Research Process
      2. Market Research Methodology
  2. Executive Summary
    1. Tabletop Gaming Market, 2018-2030 (USD Million)
    2. Tabletop Gaming Market: Snapshot
  3. Tabletop Gaming - Industry Analysis
    1. Tabletop Gaming: Market Dynamics
    2. Market Drivers
      1. Driver 1
      2. Driver 2
    3. Restraints
      1. Restraint 1
      2. Restraint 2
    4. Opportunity
      1. Government funding and support
    5. Porter’s Five Forces Analysis
    6. Market Attractiveness Analysis
      1. Market attractiveness analysis By Product
      2. Market attractiveness analysis By Application
      3. Market attractiveness analysis by Region
  4. Tabletop Gaming Market - Competitive Landscape
    1. Company market share analysis
      1. Global Tabletop Gaming Market: company market share, 2019
    2. Strategic development
      1. Acquisitions & mergers
      2. New Product launches
      3. Agreements, partnerships, collaborations and joint ventures
      4. Research and development and Regional expansion
    3. Price trend analysis
  5. Global Tabletop Gaming Market -Product Type Analysis
    1. Global Tabletop Gaming Market overview: By Product Type
      1. Global Tabletop Gaming Market share, By Product Type,2019 and 2026
    2. Detective Gaming
      1. Global Tabletop Gaming Market by Detective Gaming, 2018-2030 (USD Million)
    3. Strategy Gaming
      1. Global Tabletop Gaming Market by Strategy Gaming, 2018-2030 (USD Million)
    4. Theme Gaming
      1. Global Tabletop Gaming Market by Theme Gaming, 2018-2030 (USD Million)
    5. War Gaming
      1. Global Tabletop Gaming Market by War Gaming, 2018-2030 (USD Million)
    6. Others
      1. Global Tabletop Gaming Market by Others, 2018-2030 (USD Million)
  6. Global Tabletop Gaming Market -Applications Analysis
    1. Global Tabletop Gaming Market overview: By Applications
      1. Global Tabletop Gaming Market share, By Applications,2019 and 2026
    2. Childern
      1. Global Tabletop Gaming Market by Childern, 2018-2030 (USD Million)
    3. Adults
      1. Global Tabletop Gaming Market by Adults, 2018-2030 (USD Million)
    4. Family
      1. Global Tabletop Gaming Market by Family, 2018-2030 (USD Million)
    5. Party
      1. Global Tabletop Gaming Market by Party, 2018-2030 (USD Million)
  7. Global Tabletop Gaming Market - Regional Analysis
    1. Global Tabletop Gaming Market overview: by Region
      1. Global Tabletop Gaming Market share, by Region, 2019 and 2026
    2. North America
      1. North America Tabletop Gaming Market, 2018-2030 (USD Million)
      1. North America Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      1. North America Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      1. U.S. Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      2. U.S. Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      3. Canada Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      4. Canada Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      5. Mexico Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      6. Mexico Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
    3. Europe
      1. Europe Tabletop Gaming Market, 2018-2030 (USD Million)
      1. Europe Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      1. Europe Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      1. UK Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      2. UK Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      3. Germany Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      4. Germany Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      5. France Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      6. France Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      7. Italy Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      8. Italy Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      9. Spain Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      10. Spain Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      11. Netherlands Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      12. Netherlands Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      13. Rest of Europe Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      14. Rest of Europe Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
    4. Asia Pacific
      1. Asia Pacific Tabletop Gaming Market, 2018-2030 (USD Million)
      1. Asia Pacific Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      1. Asia Pacific Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      1. China Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      2. China Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      3. Japan Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      4. Japan Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      5. India Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      6. India Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      7. Australia Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      8. Australia Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      9. South East Asia Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      10. South East Asia Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      11. South Korea Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      12. South Korea Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      13. Rest of Asia Pacific Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      14. Rest of Asia Pacific Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
    5. Latin America
      1. Latin America Tabletop Gaming Market, 2018-2030 (USD Million)
      1. Latin America Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      1. Latin America Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      1. Brazil Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      2. Brazil Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      3. Argentina Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      4. Argentina Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      5. Chile Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      6. Chile Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      7. Rest of Latin America Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      8. Rest of Latin America Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
    6. Middle East & Africa
      1. Middle East & Africa Tabletop Gaming Market, 2018-2030 (USD Million)
      1. Middle East & Africa Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      1. Middle East & Africa Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      1. GCC Countries Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      2. GCC Countries Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      3. Nigeria Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      4. Nigeria Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      5. South Africa Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      6. South Africa Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
      7. Rest of Middle East & Africa Tabletop Gaming Market revenue, By Product Type, 2018-2030 (USD Million)
      8. Rest of Middle East & Africa Tabletop Gaming Market revenue, By Applications, 2018-2030 (USD Million)
  8. Company Profiles
    1. Alderac Entertainment Group
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    2. Arcane Wonders
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    3. Asmodee
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    4. Blue Orange Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    5. Days of Wonder
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    6. Decipher Inc.
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    7. Fantasy Flight Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    8. G3
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    9. Gamelyn Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    10. Games Workshop
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    11. Grey Gnome Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    12. IELLO
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    13. Kenzer & Company
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    14. Mayfair Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments
    15. North Star Games
      1. Overview
      2. Financials
      3. Product Portfolio
      4. Business Strategy
      5. Recent Developments

 

List of Figures

  1. Market research process
  2. Market research methodology
  3. Global Tabletop Gaming Market, 2018-2030 (USD Million)
  4. Porter’s Five Forces Analysis
  5. Global Tabletop Gaming Market attractiveness, By Product Type
  6. Global Tabletop Gaming Market attractiveness, By Applications
  7. Global Tabletop Gaming market share, By Product Type, 2019 and 2026
  8. Global Tabletop Gaming Market by Detective Gaming, 2018-2030 (USD Million)
  9. Global Tabletop Gaming Market by Strategy Gaming, 2018-2030 (USD Million)
  10. Global Tabletop Gaming Market by Theme Gaming, 2018-2030 (USD Million)
  11. Global Tabletop Gaming Market by War Gaming, 2018-2030 (USD Million)
  12. Global Tabletop Gaming Market by Others, 2018-2030 (USD Million)
  13. Global Tabletop Gaming market share, By Applications, 2019 and 2026
  14. Global Tabletop Gaming Market by Childern, 2018-2030 (USD Million)
  15. Global Tabletop Gaming Market by Adults, 2018-2030 (USD Million)
  16. Global Tabletop Gaming Market by Family, 2018-2030 (USD Million)
  17. Global Tabletop Gaming Market by Party, 2018-2030 (USD Million)
  18. Global Tabletop Gaming Market share, by Region, 2019 and 2026
  19. North America Tabletop Gaming Market, 2018-2030 (USD Million)
  20. Europe Tabletop Gaming Market, 2018-2030 (USD Million)
  21. Asia Pacific Tabletop Gaming Market, 2018-2030 (USD Million)
  22. Latin America Tabletop Gaming Market, 2018-2030 (USD Million)
  23. Middle East & Africa Tabletop Gaming Market, 2018-2030 (USD Million)

 

List of Tables

  1. Global Tabletop Gaming Market: snapshot
  2. Drivers of the Tabletop Gaming Market: impact analysis
  3. Restraints of the Tabletop Gaming Market: impact analysis
  4. North America Tabletop Gaming Market revenue, By Product Type,2018-2030 (USD Million)
  5. North America Tabletop Gaming Market revenue, By Application,2018-2030 (USD Million)
  6. Europe Tabletop Gaming Market revenue, By Product Type,2018-2030 (USD Million)
  7. Europe Tabletop Gaming Market revenue, By Application,2018-2030 (USD Million)
  8. Asia Pacific Tabletop Gaming Market revenue, By Product Type,2018-2030 (USD Million)
  9. Asia Pacific Tabletop Gaming Market revenue, By Application,2018-2030 (USD Million)
  10. Latin America Tabletop Gaming Market revenue, By Product Type,2018-2030 (USD Million)
  11. Latin America Tabletop Gaming Market revenue, By Application,2018-2030 (USD Million)
  12. Middle East & Africa Tabletop Gaming Market revenue, By Product Type,2018-2030 (USD Million)
  13. Middle East & Africa Tabletop Gaming Market revenue, By Application,2018-2030 (USD Million)
  • Alderac Entertainment Group
  • Arcane Wonders
  • Asmodee
  • Blue Orange Games
  • Days of Wonder
  • Decipher Inc.
  • Fantasy Flight Games
  • G3
  • Gamelyn Games
  • Games Workshop
  • Grey Gnome Games
  • IELLO
  • Kenzer & Company
  • Mayfair Games
  • North Star Games

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An Overview on Research Methodology used at Syndicate Market Research:

1.1 Research Methodology

The process of market research at Syndicate Market Research is an iterative in nature and usually follows following path. Information from secondary is used to build data models, further the results obtained from data models are validated from primary participants. Then cycle repeats where, according to inputs from primary participants, additional secondary research is done and new information is again incorporated into data model. The process continues till desired level of information is not generated.

To calculate the market size, the report considers the revenue generated from the sales of the market providers. The revenue generated from the sales of market is calculated through primary and secondary research. The key players operating in the market across the globe are identified through secondary research and a corresponding detailed analysis of the top vendors in the market is done. The market size calculation also includes clinical trial phase segmentation determined using secondary sources and verified through primary sources.

1.2 Secondary Research

The secondary research sources that are typically referred to include, but are not limited to:

  • Company websites, annual reports, financial reports, broker reports, investor presentations and SEC filings
  • Internal and external proprietary databases, relevant patent and regulatory databases
  • National government documents, statistical databases and market reports
  • News articles, press releases and web-casts specific to the companies operating in the market

The sources for secondary research includes but is not limited to: Factiva, Hoovers and Statista

1.3 Primary Research

We conduct primary interviews on an ongoing basis with industry participants and commentators in order to validate data and analysis. A typical research interview fulfills the following functions:

  • It provides first-hand information on the market size, market trends, growth trends, competitive landscape, future outlook etc.
  • Helps in validating and strengthening the secondary research findings
  • Further develops the analysis team’s expertise and market understanding
  • Primary research involves E-mail interactions, telephonic interviews as well as face-to-face interviews for each market, category, segment and sub-segment across geographies

The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: CEOs, VPs, marketing/ clinical trial phase managers, market intelligence managers and national sales managers
  • Purchasing managers, technical personnel, distributors and resellers
  • Outside experts: Investment bankers, valuation experts, research analysts specializing in specific markets
  • Key opinion leaders specializing in different areas corresponding to different industry end users

1.4 Models

Where no hard data is available, we use modeling and estimates in order to produce comprehensive data sets. A rigorous methodology is adopted in which the available hard data is cross referenced with the following data types to produce estimates:

  • Demographic data: Population split by segment
  • Macro-economic indicators: GDP, etc.
  • Industry indicators: Expenditure, infrastructure, sector growth and facilities.

Data is then cross checked by the expert panel.

1.4.1 Company Share Analysis Model

Company share analysis is used to derive the size of global market. As well as study of revenues of companies for last three to five years also provide the base for forecasting the market size and its growth rate. This model is built in following steps:

1.4.2 Revenue Based Modeling

Revenue based models can be built in two ways - Top-Down or Bottom-Up irrespective of industry. Market size estimated from company share analysis acts as a validation point for bottom-up approach where as it acts as starting point for top-down approach.

1.5 Research Limitations

Inflation is not a part of pricing in this report. Prices of the products and its derivatives vary in each region and hence similar revenue ratio does not follow for each individual region. The same price for each type has been taken into account while estimating and forecasting market revenue on a global basis. Regional average price has been considered while breaking down this market by end user in each region.

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